Once during your turn, you may attach a Psychic Energy card from your hand to 1 of your Benched Psychic Pokémon. If you attached Energy to a Pokémon in this way, draw 2 cards.
This attack does 30 more damage for each Psychic Energy attached to all of your Pokémon.
×2
-30
VMAX rule: When your Pokémon VMAX is Knocked Out, your opponent takes 3 Prize cards.
Once during your turn, you may attach a Psychic Energy card from your hand to 1 of your Benched Psychic Pokémon. If you attached Energy to a Pokémon in this way, draw 2 cards.
This attack does 30 more damage for each Psychic Energy attached to all of your Pokémon.
×2
-30
VMAX rule: When your Pokémon VMAX is Knocked Out, your opponent takes 3 Prize cards.
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